Its suite of toys starts big then just expands over the course of many sidequests, offering players more and more options with which to mess with enemies. ![]() ![]() But the time of MGS as a story-heavy series truly ended with MGS4-this is a new era of Metal Gear, one where the focus lies on user-generated stories by throwing together systems in two massive open worlds. Samuel Roberts: As a friend of mine put it recently, it was always the systems that made Metal Gear special, not the story.
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